using UnityEngine;
using System.Collections;

public class Axis : MonoBehaviour {

	public bool isGrounded;

	void OnTriggerStay (Collider floor) 
	{
		if(floor.gameObject.tag == "Floor")
		{
			isGrounded = true;
		}
	}

	void OnTriggerExit (Collider floor) 
	{
		isGrounded = false;
	}

}
